![]() ![]() Having that said, the infrastructure is already organised here on Steam, making such a big change on the system need to be accepted by all current players, and we could lose what we have build all these years. On mobile, ads are standard and a strong portion of the apps work that way, on Steam it is not a standard practice, Steam itself is also a different platform than Google Play, they work different and have different guidelines (and different players). There are not that many games who have advertisements here on Steam and decide ads are a major aspect for generating income.Įach platform has a certain audience, and expectations how things work on that platform. So what is the real excuse? To frustrate and drive the potential buyers away?Īlmost the entire history of PC gaming is based on buying something and playing the product. If they can do the free one ball on the cell phone with no ads mind you, why can they not do it here? By your reasoning and others, the same thing could happen, the player could be a wizard. And then the full three or five balls with a thirty second ad. I just play the app version which does it right and I enjoy it immensely. The score limit gives you an idea? I have literally pulled the plunger, let it go and watched the ball bounce around and then the score limit was reached. ![]() If you do, great, you get everything associated with that table, if you don't, you can just keep replaying the table until you hit the score limit. Originally posted by Satai_Delenn:The score limit gives you an idea of the table and then (as others have said) you decide if you want to buy the table or not. If you find that frustrating, well, I guess the developers have done their job since again, if you want to be able to fully play the table, you should shell out the few dollars (it's like, what, two or three dollars per table? Pretty reasonable to me) to buy the access to the full table. The score limit gives you an idea of the table and then (as others have said) you decide if you want to buy the table or not. I consider myself lucky to have been given the ability to play any table at all, though yes, the score limit got frustrating just as I was getting into the table, but that's the point, isn't it? The developers want to make money, so if they give the table away for free for one ball, as others have said, those who are excellent at pinball make it unfair to those who shelled out real money to gain full access to the table since again, those who are excellent at pinball can exploit the hell out of that one free ball. But a very low score ceiling is a turn off. Now how that equates to a Steam game where ads, as far as I know, are not prevalent I do not know. I suggested let it be totally free as in the long run, the ads that would occur between games would bring in more money then the short term of a couple of bucks for the whole table up front and they are thinking at the very least of trying that out. ![]() Another pinball game on the mobile has it timed. But a low cap just takes the fun out of it. I understand all other features are locked and I could understand if it was a one ball limit even. Originally posted by -$ilver-:Firing up a table only to have to restart it in a couple of minutes or even less at no fault of your own is not really a saving grace. ![]()
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